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I hope you don't mind that I will write the following lines in English. We would like to introduce you to our upcoming game Playfield. Earth / Urban Management. PFE / Urban Management will be a mix of city builder and comprehensive city management. We want to go completely new ways in this genre, the player takes over existing cities, districts, villages or metropolitan regions with all their characteristics, specifics and challenges.
PFE / Urban Management offers different sub-gameplays (game modes) that simulate all aspects of real urban planning, urban management and typical municipal politics: - Urban planning - Traffic & transport - Public safety management - Society management - Economy & infrastructure management - A mayor mode - A multiplayer mode in which players take over a municipal government
Our trailer shows some of the pre-alpha builds and features we are planning:
We are looking forward to your opinions, ideas and criticisms.
Thank you very much for your friendly welcome and your motivating feedback. :-) At the moment, we don't have a prototype with gameplay functions yet, which I can provide you with. But I will be happy to answer some questions and give you interesting background information that will be of interest to the Toutsimcities.com community.
Playfield.Earth / Urban Management and its individual game modes become very complex simulations based on a variety of data and values. We would like to give you an overview of how a city is fundamentally structured in PFE / Urban Management and which aspects will make it functional and lively.
Details of the individual levels:
Basics These include aspects such as time, units, forms of energy, psychological factors such as happiness, selfishness, influence, anger, prestige, and factors that define potential resources.
Geography Examples include relief, coordinates, hydrogeography and biogeography.
Localization This level defines the occurrence of environmental aspects, values, infrastructure, dynamic objects and events in a given area.
Environment This level defines weather, seasons, natural forces and atmosphere.
Properties and values These include, for example, the use of land and buildings, political geography, the definition of social and population aspects, raw material deposits, ownership, economic data, or data on institutions, parties and groups.
Infrastructure Defines the shape and appearance of all types of buildings, traffic routes, energy networks, but also static objects such as trees, fences, waste bins, benches, traffic signs and stops.
Dynamic Objects Vehicles, ships, trains and people are particularly noteworthy here.
Activities and Events These are all factors that directly change data and values as well as dynamic objects, e. g.: environmental activities, energy and raw material consumption, social and political developments, legislation, passenger and traffic flows, as well as special events and missions.
We hope that we could give you an interesting overview and are looking forward to your questions and thoughts.
10 Déc 2017, 17:02
Andrew J. Latthis
Gouverneur de Méridionie
Inscrit(e) le : 18 Août 2013, 12:25 Argent en votre possession: 317.00 Banque: 15,068.00 Message(s) : 4436 Localisation : LCM-Utopia-Medrean
A propos de vous: 27 ème Président de la Fédération de Simland 37 ème Vice-Président de la Fédération de Simland Ancien Juge Fédéra Ancien Ministre de l'Economie Ancien directeur de la Bourse Nationale Ancien Gouverneur de Méridionie
Etat: 08 | Méridionie
ville: Résident de Méridionie ( Medrean City )
In which way does your game differentiate from other city-builders, and especially Cities Skylines?
And my second one would be, are you planning on having an opened modding tool which would allow the gamers to create their own buildings / props / maps etc.. ?
_________________ XXI ème Président élu de la Fédération de Simland.
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