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J’ai oublié mon mot de passe





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Le jeu du copier/coller ! 
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LM_99 a écrit:
Citer:
(GL-15)
[Kev'] > 25 jours, 25 minutes et 15 secondes de musique ^^ dit :

––––•(-• LM •-)•–––– dit :
S'ra pas long je poste une MaJ
––––•(-• LM •-)•–––– dit :
Voila c'est fait
––––•(-• LM •-)•–––– dit :
Bon s'ra pas long je t'envoie le MP avec l'équipe
[Kev'] > 25 jours, 25 minutes et 15 secondes de musique ^^ dit :
tu peux le poster on topic
––––•(-• LM •-)•–––– dit :
Ok
––––•(-• LM •-)•–––– dit :
(J'attends toujours que tu commentes )
[Kev'] > 25 jours, 25 minutes et 15 secondes de musique ^^ dit :
c'est fait !!!
––––•(-• LM •-)•–––– dit :
ok
––––•(-• LM •-)•–––– dit :
C'est posté sur le topic
––––•(-• LM •-)•–––– dit :
Ah mais nan il y a rien


Directement tiré d'MSN :))


tiens, c'est moi la :o)

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01 Mars 2007, 13:50
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[url]--------------------------------------------------------------------------------
-- Script file guard
-- Examine its value to see how many times the script was run.
--------------------------------------------------------------------------------
if (guardModelNames == undefined) then
(
global guardModelNames = 0
)

guardModelNames += 1

--------------------------------------------------------------------------------
-- Make sure TB2 starup was executed first.
--------------------------------------------------------------------------------
if (guardTB2Startup == undefined) then
(
global guardTB2Startup = 0
FileIn ((getDir #startupScripts) + "\\TB2Startup.ms")
)

-------------------------------------------------------------------------------
-- Includes
-------------------------------------------------------------------------------
FnTB2FileInOnce "StringUtils.ms" guardStringUtils

-------------------------------------------------------------------------------
-- Helper functions
-------------------------------------------------------------------------------

fn FnExtractNextNumber str &start =
(
if start > str.count then
(
return undefined
)

local char = str[start]

while (start <= str.count and (findstring "0123456789" char) == undefined) do
(
start += 1
char = str[start]
)

if start > str.count then
(
return undefined
)

local result = 0

while (start <= str.count and (findstring "0123456789" char) != undefined) do
(
result *= 10
result += (char as integer)

start += 1
char = str[start]
)

return result
)

--------------------------------------------------------------------------------
-- struct stDate
--------------------------------------------------------------------------------

struct stDate
(
-- Data members

day,
month,
year,

-- Methods

-----------------------------------------------------------------------------
-- Function: IsValid
-----------------------------------------------------------------------------

fn IsValid =
(
return day != undefined
),

-----------------------------------------------------------------------------
-- Function: Clear
-----------------------------------------------------------------------------

fn Clear =
(
day = undefined
month = undefined
year = undefined

ok
),

-----------------------------------------------------------------------------
-- Function: Init
-----------------------------------------------------------------------------

fn Init d m y =
(
day = d
month = m
year = y
),

-----------------------------------------------------------------------------
-- Function: InitFromStr
-----------------------------------------------------------------------------

fn InitFromStr strDate =
(
Clear()

if strDate.count < 10 then
(
return false
)

local idx = 1

local auxMonth = FnExtractNextNumber strDate &idx

if auxMonth == undefined or auxMonth == 0 then
(
return false
)

local auxDay = FnExtractNextNumber strDate &idx

if auxDay == undefined or auxDay == 0 then
(
return false
)

local auxYear = FnExtractNextNumber strDate &idx

if auxYear == undefined or auxYear == 0 then
(
return false
)

-- Make sure the aux variables do conatin valid values
-- date formats differ in various locales
-- CAUTION: The algorithm is not 100% acurate. It simply tries to
-- make the best guess.

if auxYear < 100 then
(
if auxMonth > 100 then
(
local temp = auxMonth
auxMonth = auxYear
auxYear = temp
)
else if auxDay > 100 then
(
local temp = auxDay
auxDay = auxYear
auxYear = temp
)
else
(
auxYear += 2000
)
)

if auxYear < 2000 or (auxMonth > 12 and auxDay > 12) then
(
return false
)

if auxMonth > 12 then
(
if auxDay > 12 then
(
return false
)

local temp = auxDay
auxDay = auxMonth
auxMonth = temp
)


day = auxDay
month = auxMonth
year = auxYear

return true
),

-----------------------------------------------------------------------------
-- Function: Init
-----------------------------------------------------------------------------

fn InitNow =
(
return InitFromStr localTime
),

-----------------------------------------------------------------------------
-- Function: IsLeapYear
-----------------------------------------------------------------------------

fn IsLeapYear y =
(
local aux = (mod y 4) as integer

if aux == 0 then
(
aux = (mod y 100) as integer

if aux == 0 then
(
aux = (mod y 400) as integer
return aux == 0
)

return true
)

return false
),


-----------------------------------------------------------------------------
-- Function: Init
-----------------------------------------------------------------------------

fn FnGetDaysInMonth m y =
(
local days

case m of
(
1: days = 31
2:
( days = 28
if (IsLeapYear y) then
days += 1
)
3: days = 31
4: days = 30
5: days = 31
6: days = 30
7: days = 31
8: days = 31
9: days = 30
10: days = 31
11: days = 30
12: days = 31
)

return days
),

-----------------------------------------------------------------------------
-- Function: Compare
-----------------------------------------------------------------------------

fn Compare date =
(
if not IsValid() or not date.IsValid() then
(
return undefined
)

if year > date.year then
return 1
else if year < date.year then
return -1
if month > date.month then
return 1
else if month < date.month then
return -1
if day > date.day then
return 1
else if day < date.day then
return -1
return 0
),

-----------------------------------------------------------------------------
-- Function: GetDaysFromBeginingOfYear
-----------------------------------------------------------------------------

fn GetDaysFromBeginingOfYear =
(
if IsValid() then
(
local numOfDays = day

if month > 1 then
(
local idx

for idx = 1 to month - 1 do
(
numOfDays += FnGetDaysInMonth idx year
)
)

return numOfDays
)

return undefined
),

-----------------------------------------------------------------------------
-- Function: GetDaysToEndOfYear
-----------------------------------------------------------------------------

fn GetDaysToEndOfYear =
(
if IsValid() then
(
local numOfDays = 365 - GetDaysFromBeginingOfYear()

if IsLeapYear year then
numOfDays += 1

return numOfDays
)

return undefined
),

-----------------------------------------------------------------------------
-- Function: GetDaysFromPriv
-----------------------------------------------------------------------------

fn GetDaysFromPriv date =
(
if year > date.year then
(
local numOfDays = GetDaysFromBeginingOfYear() + date.GetDaysToEndOfYear()

if year > date.year + 1 then
(
numOfDays += 365 * (year - date.year - 1)

-- Add leap days

local firstLeap

if (IsleapYear (date.year + 1)) then
(
firstLeap = date.year + 1
)
else
(
firstLeap = (((mod (date.year + 1) 4) as integer) + 1) * 4
)

local lastLeap

if (IsleapYear (year - 1)) then
(
lastLeap = year - 1
)
else
(
lastLeap = ((mod (year - 1) 4) as integer) * 4
)

if lastLeap >= firstLeap then
(
numOfDays += (lastLeap - firstLeap) / 4 + 1
)
)

return numOfDays
)
else if year == date.year then
(
return GetDaysFromBeginingOfYear() - date.GetDaysFromBeginingOfYear()
)

return undefined
),

-----------------------------------------------------------------------------
-- Function: GetDaysFrom
-----------------------------------------------------------------------------

fn GetDaysFrom date =
(
local compareResult = Compare date

if compareResult == undefined then
(
return undefined
)

local numOfDays = 0

if compareResult > 0 then
(
numOfDays = GetDaysFromPriv date
)
else if compareResult > 0 then
(
local aux = stDate()
aux.Init day month year
numOfDays = -date.GetDaysFromPriv aux
)

return numOfDays
)
)

-----------------------------------------------------------------------------
-- Function: FnGenerateGZGUID
-----------------------------------------------------------------------------

fn FnGenerateGZGUID asHexString:true=
(
today = stDate()

if not (today.InitNow()) then
(
return undefined
)

date0 = stDate()
date0.Init 2 2 1997

local numOfDays = today.GetDaysFrom date0

if numOfDays == undefined then
(
return undefined
)

local rand = bit.shift (random 0 7) 29
local guid = numOfDays * 24 * 3600
guid += timeStamp() / 1000
guid = bit.and guid 536870911

guid = bit.or guid rand

if asHexString then
(
return "0x" + (bit.intAsHex guid)
)
else
(
return guid
)
)


--------------------------------------------------------------------------------
-- struct stModelName
-- a little class to handle the building file naming conventions
--------------------------------------------------------------------------------

struct stModelName
(
-- Class constants and variables
compassNames = #("S","W","N","E","NS","EW","X"), -- lookup table for naming the rotations
nameParts = #(), -- Human readable sections of the Max filename
destPath = "",
tempSubDir = ((getDir #export) + "\\Temp\\"),
zoom = 1, -- current zoom
rot = 1, -- current rotation
mUseNamingConvention = false,

kPropertyFileName = "File Name",
kPropertyModelID = "Model ID",
-- S3D type IDs
kIntS3DTypeID = (HexStrToInt "0x5ad0e817"),
kIntBuildingGroupID = (HexStrToInt "0xbadb57f1"),

-- FSH type ID
kIntFSHTypeID = (HexStrToInt "0x7ab50e44"),
kIntFSHGroupID = (HexStrToInt "0x1abe787d"),
kDefaultInstanceID = "0x00030000",

---------------------------------------------------------------------------------------------------
-- Function: Destination
-- Param: which:#final
-- Desc: Returns the folder to put things in this class tracks two possible paths
-- for the filenames it generates one is a temp folder under the destination
-- the which parameter chooses where the filename ends up
---------------------------------------------------------------------------------------------------
fn Destination which:#final =
(
if (which == #temp) then
return tempSubDir
else
return destPath
),

----------------------------------------------------------------------------------------------------
-- Function: FnGenerateModelGUID
----------------------------------------------------------------------------------------------------
fn FnGenerateModelKey =
(
local groupGUID = FnGenerateGZGUID()
if groupGUID != undefined then
(
return "0x5ad0e817" + kNamePartDelim + groupGUID + kNamePartDelim + kDefaultInstanceID
)
else
(
return GenerateModelGUID()
)
),

----------------------------------------------------------------------------------------------------
-- Function: InitUsingNamingConvention
-- Param: maxName - name of the Max file
-- Param: dest - destination folder
-- Param: modelType - model type
----------------------------------------------------------------------------------------------------
fn InitUsingNamingConvention maxName dest modelType =
(
-- parse out portions of the filename
nameParts = filterstring (getfilenamefile maxName) kNamePartDelim
destPath = dest

-- Verify format of the file name
if (nameParts.count != 3) do
(
FnErrorMessage ("The MAX file name: \"" + maxName +"\" does not follow the naming convention.")
return false
)
if ((nameParts[3].count != 4) or (not (verifyHex nameParts[3]))) do
(
FnErrorMessage ("\"" + maxName + "\"\n" + nameParts[3] + " is not a proper GUID id.")
return false
)

-- Have to init tempDir after destPath since Destination() refers to destPath
local tempDir = (Destination which:#temp)

-- Make sure it exists for later
if (not doesFileExist tempDir) do
(
--NOT AVAILABLE IN GMAX: makeDir tempDir
return false
)

-- Hack the new naming convention in : swap nameParts 1 & 3
local tmpStr = nameParts[3]
nameParts[3] = nameParts[1]
nameParts[1] = tmpStr

if (modelType==#building) then
nameParts[1] += "0"
else
nameParts[1] += "1"

return true
),

----------------------------------------------------------------------------------------------------
-- Function: InitUsingFileProperties
-- Param: maxName - name of the Max file
-- Param: dest - destination folder
-- Param: modelType - model type
----------------------------------------------------------------------------------------------------
fn InitUsingFileProperties maxName dest modelType =
(
local updateID = false
local modelID

destPath = dest
nameParts = #()

-- Look for Model ID in file properties

local typeIndex = (fileProperties.findProperty #custom kPropertyModelID)

if (typeIndex > 0) then
(
modelID = fileProperties.getPropertyValue #custom typeIndex
)

if (modelID == undefined) then
(
updateID = true
)


-- Check if the file name changed
-- If so, changed the ID

if (not updateID) then
(
typeIndex = (fileProperties.findProperty #custom kPropertyFileName)
if (typeIndex > 0) then
(
local fileName = fileProperties.getPropertyValue #custom typeIndex

if (fileName == undefined or fileName != maxName) then
(
updateID = true
)
)
else
(
updateID = true
)
)

if updateID then
(
modelID = FnGenerateModelKey()
)

if (modelID == undefined) then
(
return false
)

local guids = filterstring modelID kNamePartDelim

if (guids.count != 3) then
(
guids = filterstring modelID "-"
)
if (guids.count != 3) then
(
guids = filterstring modelID "_"
)

if (guids.count != 3) then
(
return false
)

local idx

for idx in 1 to 3 do
(
if (not (VerifyHex guids[idx])) then
(
return false
)
)

if updateID then
(
fileProperties.addProperty #custom kPropertyFileName maxName
fileProperties.addProperty #custom kPropertyModelID modelID
)


kIntS3DTypeID = HexStrToInt guids[1]
kIntBuildingGroupID = HexStrToInt guids[2]
kIntFSHGroupID = kIntBuildingGroupID

append nameParts (substring guids[3] 3 4)
append nameParts (getFileNameFile maxName)
append nameParts "UserModel"

if (modelType==#building) then
nameParts[1] += "0"
else
nameParts[1] += "1"

return true
),

----------------------------------------------------------------------------------------------------
-- Function: Init
-- Param: maxName - name of the Max file
-- Param: dest - destination folder
-- Param: modelType:#building - model type
----------------------------------------------------------------------------------------------------
fn Init maxName dest modelType:#building useNamingConvention:false =
(
mUseNamingConvention = useNamingConvention

if useNamingConvention then
(
return InitUsingNamingConvention maxName dest modelType
)
else
(
return InitUsingFileProperties maxName dest modelType
)
),

----------------------------------------------------------------------------------------------------
-- Function: Category
-- Desc: Valid only after initialization!
----------------------------------------------------------------------------------------------------
fn Category =
(
return nameParts[3]
),

----------------------------------------------------------------------------------------------------
-- Function: ModelName
-- Desc: Valid only after initialization!
----------------------------------------------------------------------------------------------------
fn ModelName =
(
return nameParts[2]
),

----------------------------------------------------------------------------------------------------
-- Function: ModelID
-- Desc: Valid only after initialization!
----------------------------------------------------------------------------------------------------
fn ModelID =
(
return nameParts[1]
),

----------------------------------------------------------------------------------------------------
-- Function: ModelIDAsInt
-- Desc: Valid only after initialization!
----------------------------------------------------------------------------------------------------
fn ModelIDAsInt =
(
return (HexStrToInt (ModelID() + "000"))
),

----------------------------------------------------------------------------------------------------
-- Function: ModelGroupIDAsInt
-- Desc: Valid only after initialization!
----------------------------------------------------------------------------------------------------
fn ModelGroupIDAsInt =
(
return kIntBuildingGroupID
),

----------------------------------------------------------------------------------------------------
-- Function: InstanceID
-- Desc:
----------------------------------------------------------------------------------------------------
fn InstanceID =
(
return (ModelID()) +
((zoom-1) as string) +
((rot-1) as string) +
"0"
),

----------------------------------------------------------------------------------------------------
-- Function: InstanceID
-- Desc:
----------------------------------------------------------------------------------------------------
fn InstanceIDAsInt =
(
return (HexStrToInt (InstanceID()))
),

----------------------------------------------------------------------------------------------------
-- Function: ModelGUID
-- Desc: Valid only after initialization!
----------------------------------------------------------------------------------------------------
fn ModelGUID =
(
return FnMakeResKey kIntS3DTypeID kIntBuildingGroupID (InstanceIDAsInt())
),

----------------------------------------------------------------------------------------------------
-- Function: ModelOutputName
-- Param: which:#final
-- Desc: the full pathname of the S3D file
----------------------------------------------------------------------------------------------------

fn ModelOutputName which:#final =
(
return (Destination which:which) +
(InstanceID()) +
"_" +
(ModelName()) +
"_" +
(Category()) +
"_Z" +
(zoom as string) +
compassNames[rot] +
".S3D"
),

----------------------------------------------------------------------------------------------------
-- Function: TextureOutputIDStr
-- Param: texIndex
-- Desc:
----------------------------------------------------------------------------------------------------
fn TextureOutputIDStr texIndex:0 =
(
local highSwizzle = 0
-- awful kludge to be able to handle more than 16 textures per view
-- sharing the second digit between rot & the high bit of the texture index
local digit2 = (texIndex as integer)/16
texIndex = (mod texIndex 16) as integer
if (digit2 > 3) then
(
DoMessage ("This building is huge! It's just not going to work!")
)
else
(
highSwizzle = digit2 * 4
)

return guidStr = (ModelID()) +
((zoom-1) as string) +
(bit.intAsHex (highSwizzle + (rot-1))) +
(bit.intAsHex texIndex)
),

----------------------------------------------------------------------------------------------------
-- Function: TextureOutputGUID
-- Param: texIndex
-- Desc:
----------------------------------------------------------------------------------------------------
fn TextureOutputGUID texIndex:0 =
(
local instID = (HexStrToInt (TextureOutputIDStr texIndex:texIndex))

return FnMakeResKey kIntFSHTypeID kIntFSHGroupID instID
),

----------------------------------------------------------------------------------------------------
-- Function: NightTextureIDStr
-- Param: texIndex
-- Desc:
----------------------------------------------------------------------------------------------------
fn NightTextureIDStr texIndex:0 =
(
local guid4 = (substring (ModelID()) 1 4)
local typeDigit = ((ModelID())[5] as integer) + 8
local highSwizzle = 0
-- awful kludge to be able to handle more than 16 textures per view
-- sharing the second digit between rot & the high bit of the texture index
local digit2 = (texIndex as integer)/16
texIndex = (mod texIndex 16) as integer
if (digit2 > 3) then
(
DoMessage ("This building is huge! It's just not going to work!")
)
else
(
highSwizzle = digit2 * 4
)

return guidStr = guid4 +
(bit.intAsHex typeDigit) +
((zoom-1) as string) +
(bit.intAsHex (highSwizzle + (rot-1))) +
(bit.intAsHex texIndex)

),

----------------------------------------------------------------------------------------------------
-- Function: NightTextureGUID
-- Param: texIndex
-- Desc:
----------------------------------------------------------------------------------------------------
fn NightTextureGUID texIndex:0 =
(
local instID = (HexStrToInt (NightTextureIDStr texIndex:texIndex))

return FnMakeResKey kIntFSHTypeID kIntFSHGroupID instID
),

----------------------------------------------------------------------------------------------------
-- Function: TextureOutputName
-- Param: texIndex
-- Param: which:#final
-- Param: wext:".TGA"
-- Desc: the full pathname of the n-th texture file
----------------------------------------------------------------------------------------------------
fn TextureOutputName texIndex which:#temp ext:".TGA" =
(
local highSwizzle = 0
-- awful kludge to be able to handle more than 16 textures per view
-- sharing the second digit between rot & the high bit of the texture index
local digit2 = (texIndex as integer)/16
texIndex = (mod texIndex 16) as integer
if (digit2 > 3) then
(
DoMessage ("This building is huge! It's just not going to work!")
)
else
(
highSwizzle = digit2 * 4
)

return (Destination which:which) +
(ModelID()) +
((zoom-1) as string) +
(bit.intAsHex (highSwizzle + (rot-1))) +
(bit.intAsHex texIndex) +
"_" +
(ModelName()) +
"_" +
(Category()) +
"_Z" +
(zoom as string) +
compassNames[rot] +
ext
),

----------------------------------------------------------------------------------------------------
-- Function: NightTextureName
-- Param: texIndex
-- Param: which:#final
-- Param: wext:".TGA"
-- Desc: the full pathname of the n-th texture file
----------------------------------------------------------------------------------------------------

fn NightTextureName texIndex which:#temp ext:".TGA" =
(
local guid4 = (substring (ModelID()) 1 4)
local typeDigit = ((ModelID())[5] as integer) + 8
local highSwizzle = 0
-- awful kludge to be able to handle more than 16 textures per view
-- sharing the second digit between rot & the high bit of the texture index
local digit2 = (texIndex as integer)/16
texIndex = (mod texIndex 16) as integer
if (digit2 > 3) then
(
DoMessage ("This building is huge! It's just not going to work!")
)
else
(
highSwizzle = digit2 * 4
)

return (Destination which:which) +
guid4 +
(bit.intAsHex typeDigit) +
((zoom-1) as string) +
(bit.intAsHex (highSwizzle + (rot-1))) +
(bit.intAsHex texIndex) +
"_" +
(ModelName()) +
"_Night_Z" +
(zoom as string) +
compassNames[rot] +
ext
),

---------------------------------------------------------------------------------------------------
-- Function: TextureSourceName
-- Param: texIndex
-- Param: oldName
-- Desc: for the model mill, generate a conforming texture name for a given texture name
---------------------------------------------------------------------------------------------------
fn TextureSourceName texIndex oldName =
(
local texFile = (getFilenameFile oldName)
local texType = (getFilenameType oldName)

return (ModelID()) +
((zoom-1) as string) +
((rot-1) as string) +
(bit.intAsHex texIndex) +
"_" +
(ModelName()) +
"_" +
texFile +
"_" +
(Category()) +
"_Z" +
(zoom as string) +
compassNames[rot] +
texType
),

---------------------------------------------------------------------------------------------------
-- Function: TempMaxName
-- Param: frameIndex
-- Param: which:#temp
-- Desc:
---------------------------------------------------------------------------------------------------
fn TempMaxName frameIndex which:#temp =
(
return (Destination which:which) + "temp" + (frameIndex as string) + ".MAX"
),

---------------------------------------------------------------------------------------------------
-- Function: MeshName
-- Param: texIndex
-- Desc: Name to give to generated materials that will come through as mesh names
-- in S3D format (should be useful for debuging)
---------------------------------------------------------------------------------------------------
fn MeshName texIndex =
(
return (ModelName()) +
"_" +
(Category()) +
"_Z" +
(zoom as string) +
compassNames[rot] +
"_" +
(texIndex as string)
),

---------------------------------------------------------------------------------------------------
-- Function: RenderTempName
-- Param: which:#temp
-- Desc: Name for temporary renderfile (for diced renders)
---------------------------------------------------------------------------------------------------
fn RenderTempName which:#temp =
(
return (Destination which:which) +
(InstanceID()) +
"_" +
(ModelName()) +
"_RenderTemp_Z" +
(zoom as string) +
compassNames[rot] +
".TGA"
),

---------------------------------------------------------------------------------------------------
-- Function: NightRenderTempName
-- Param: which:#temp
-- Desc: Name for temporary night mask (for diced renders)
---------------------------------------------------------------------------------------------------
fn NightRenderTempName which:#temp =
(
return (Destination which:which) +
(InstanceID()) +
"_" +
(ModelName()) +
"_NightMaskTemp_Z" +
(zoom as string) +
compassNames[rot] +
".TGA"
)
)[/url]


Ptdrrrr c'est un truc zarbi sur le site officiel :))

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01 Mars 2007, 14:00
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taing ca me rappelle mes cours de langage C (c'est la même structure)

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01 Mars 2007, 14:06
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Atoine ya plus simple pour flood quand meme ^^

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01 Mars 2007, 15:01
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j'ai juste collé ce que j'avais ^^

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01 Mars 2007, 15:57
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Citer:
60 Km 01H01


pour une fois que c'est pas de la pub !

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01 Mars 2007, 15:59
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Message 
God damn, c'est koi ce truc Antoine, groumph!!!

Alors voyons voir ce que j'ai dans mon presse papier

Citer:
God damn, c'est koi ce truc Antoine, groumph!!!

Alors voyons voir ce que j'ai dans mon presse papier


Mouahaha... :D

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Grand patron simlandais.


01 Mars 2007, 19:41
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Citer:
http://img187.imageshack.us/img187/9682/montceaulensjt5.jpg


Exploit inside ^^

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01 Mars 2007, 19:42
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Tient moi j'ai rien... :( :( fait chier....

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01 Mars 2007, 20:14
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http://www.toutsimcity.com/forums/afficher-reponses.php?forum=bat&page_sujet=1&sujet=200219

oups pub :))

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01 Mars 2007, 20:34
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http://fr.wikipedia.org/wiki/Rugby_%C3%A0_XV

pour expliquer a wumasta comment fonctionne ce noble sport ^^

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01 Mars 2007, 20:42
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A propos de vous: [url=Lien Ville]Ville[/url] | Région |Image
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Kev-One a écrit:
taing ca me rappelle mes cours de langage C (c'est la même structure)


Non là c'est plutôt de l'orienté objet!

(des if et des while yen a dans beaucoup de langages :)) )

#include <stdio.h>

int main()
{
if(trouy)
printf("Pauvre Trouy!");
else if(zeazy)
printf("Sale banquette!");

return 0;
}

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01 Mars 2007, 22:06
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j'ai pas attaqué la prog objet ^^

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01 Mars 2007, 22:08
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Moi non plus mais ça parle d'instanciation et tout, et j'ai vu des mots-clés.

Je sais ça par rapport à la dimension orienté objet de PHP ^^ J'ai vu un peu comment ça se présentait (c'est pas au programme hien j'ai vu ça perso).

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01 Mars 2007, 23:17
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Groumph, moi je vois que du charabia incompréhensible...

Groumph, groumph, :sors: retrourne à son état de blonde primaire...

Mouais, c'est mieux comme ça :D

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Anciennement :
Gouverneur de la Whamphalie
Ministre de l'Intérieur, Ministre de l'Aménagement du Territoire, de l'Environnement et du Tourisme , Ministre des Affaires Sociales et de l'Immigration, Ministre des Transports, Ministre de l'Économie
Grand patron simlandais.


01 Mars 2007, 23:54
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